#08 Escape the Egyptian Tomb
(Created for the 2021 Cryptex Jam)
Your tour of the wonders of Egypt has gone awry when you were separated from your tour group and fell into a forgotten grotto. Can you Escape from the Egyptian Tomb?
Written by Darren Miller
Graphics by Errol Elumir
An illustrated 8-bit adventure game made with Adventuron.
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Authors | Darren Miller, Errol |
Genre | Interactive Fiction, Adventure, Puzzle |
Tags | cryptex, Escape Game, Pixel Art |
Comments
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Really cool game. Im in room 2 and accidentally found the dial, when I was trying to rotate the wheel. Because I typed 'x dial' rather than 'x wheel'. But I can't actually find the dial in the room! I feel like I shouldn't be able to interact with the dial until I actually find where it is. Enjoying the game, thanks. Edit* I found where the dial is. I was able to interact with the dial even though I wasn't in the same room as it! A bug :)
Up to the point at which escape becomes possible, this is a fun puzzle-game! The challenges were interesting and nicely laid out, and the interface is surprisingly intuitive as text-parsers go! ^_^
I can't really speak to what I gather is the final puzzle--the one that involves a certain diagram.
Coming into this game from itch's "browse" section, I had no real reason to expect that this was part of some greater puzzle-event.
As a result, treated the puzzle in question as the ones before it--to no avail. I think that I made progress; in particular, I discovered certain external images, and found a connection between their origins and certain symbols. However, there was no clear way of entering a puzzle-solution, the images seemed unrelated to the game-content, and my attempted solutions made little sense.
It was only after giving up and attempting to find some hints that I learned that this is part of a puzzle-event, and thus realised that there may be no in-game means of entering a solution, and that the correctness of my solutions might not be evident.
All of this is then to say: If I'm correct about that final puzzle, then it might perhaps be worth putting some notice in the description to warn players who come in from sources outside of the event. Just something to warn us that said final puzzle is intended to apply to the larger event, and isn't solvable in-game (if that's the case), or something to similar effect.
Still, overall I had fun playing this game, and solving the puzzles that I did. ^_^
So let me finally say: thank you for this game! ^_^
Thanks for your comment, and excellent point about people discovering this without knowing its original context.
Wow, this is a really cool text adventure :)